Inkscape Os X For Windows
Hopefully, Inkscape will compile right out of the box, according to the 'Getting Started' instructions on https://inkscape.org/develop/getting-started/ . If it doesn't, well that's what this page is for.
Inkscape is professional quality vector graphics software which runs on Windows, Mac OS X and Linux. It is used by design professionals and hobbyists worldwide, for creating a wide variety of graphics such as illustrations, icons, logos, diagrams, maps and web graphics. Inkscape for Mac 2020 full offline installer setup for Mac Inkscape for Mac is professional quality vector graphics software which runs on Windows, macOS and Linux. It is used by design professionals and hobbyists worldwide, for creating a wide variety of graphics such as illustrations, icons, logos, diagrams, maps and web graphics.
If you've come here without reading the Getting Started page, please do so first, as it mentions some important things that this page does not.
Jot down notes, questions, findings, tips, etc. here on things you run into. It's a good idea to make mention of what version of the code you're trying to compile, the distribution you're running, and other such information that might be pertinent.
If legitimate bugs are found or patches developed, please move them to the tracker rather than inlining them here. Cyberduck for mac mojave.
Notes
Please use CMake instead of Automake for Inkscape 0.92 onwards.
CMake is a crossplatform makefile generator similar to autotools. It tests dependencies and creates makefiles to be used with make.
Please see the CMake wiki page.
OS & Distribution Specific
- Linux
- Cross-compiling
Package Config (pkg-config)
If you must compile and install any of these from source, you may find an error like this when trying tocompile them or Inkscape itself:
A solution is to set the PKG_CONFIG_PATH variable as so:
- for Bash:
export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig:/usr/lib/pkgconfig
- for csh:
setenv PKG_CONFIG_PATH /usr/local/lib/pkgconfig:/usr/lib/pkgconfig
A good place to put this line is in your .bashrc or .cshrc file.
Dependencies
If your distro does not have some packages available (like many don't, ie, Fedora Core 2), you must often download and build source packages and/or install them yourself. See Tracking Dependencies.
Developer Compilation
Plain vanilla compilation is done as documented in INSTALL.
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Now, you should use CMake to compile Inkscape:
For old versions of inkscape before 0.92, you can still use autoconf:
Then, to run tests and install Inkscape, you may do:
See INSTALL for more on that.
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But if you're going to be doing a lot of development, there's some tricks and techniques you should know, to get best results.
- Turn off optimization.
- Use ccache for faster compilation.
- Set up a separate build directory (nice for testing both gcc and g++, or cross-compiling).
- Use the -j N flag to increment the number of threads available to make, with N = 1 + number of processors.
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Example: Setting up the build environment (in separate tree), and using ccache for fastercompilations on a dual-processor machine, with no optimization and full debug symbols, assuming /bin/bash:
Turning off just optimization:
See Testing Inkscape for information on building and executing (unit) tests.